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Old Sep 07, 2012, 10:23 PM // 22:23   #81
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Originally Posted by IlikeGW View Post
This, plus it's where the focus is now. GW1 fell off the gaming map several years ago really. GW2 has an amazing future over the next couple years though so I really don't understand anyone reluctant to join that.

not everyone likes that kind of game. I, for one, could not physically play it as it makes me ill to watch (vertigo, motion sickness--call it what you will).
I dont understand why I cant just enjoy the games I do without being told I should be playing something else. I enjoy playing guildwars, I did not enjoy guildwars 2 (for other reasons besides the one I mentioned).
Others may enjoy playing both, why should they have to choose???

and as was just mentioned, since there is no fee, I can continue to play either/both until they turn the servers off.
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Old Sep 08, 2012, 04:04 AM // 04:04   #82
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I know what you mean about vertigo. I'm afraid of heights - even the perception of height - which is why I dislike so many of the jumping puzzles in GW2. I make myself do them anyway. Kids sure like them though.

When I first started playing Guild Wars I remember that I was disappointed to find out that my characters couldn't move like Lara Croft. Being a long-time Tomb Raider player that came as a real jolt.

I personally don't like first-person games because I like to see what's going on behind my character's back. So, I simply don't buy them. It's a very popular genre though.

It all boils down to personal preference. Go with whatever floats your boat.

My Elementalist in GW2 is learning two trades - Chef and Tailor. Which reminds me of The Sims and Aspiration choices. Thankfully, I don't have to keep my character's Social and Fun bars in the green. o.O
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Old Sep 08, 2012, 08:50 AM // 08:50   #83
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Originally Posted by DiogoSilva View Post
GW2 is a vastly improved version of GW1.
That's your opinion based on what you like. For many of us it's really the opposite.
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Old Sep 08, 2012, 11:17 AM // 11:17   #84
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That's your opinion based on what you like. For many of us it's really the opposite.
If we focus only on the things that both games are similar at, or especially at things one game is good at while the other is decent/ mediocre at, I have yet to see anyone point out clear weaknesses of the sequel compared to the original game. I'm sure there might be a few, but I haven't see anyone pointing them yet.

Keep in mind that I'm comparing the apples of each other. When people post their dislikes about the sequel here, they are mostly comparing oranges with apples.

The combat is more action-driven, with action-driven controls. The philosophy behind profession customisation is different. The solo-content gives a completely different feel than the original's hero/ henchmen party content. Those details are not comparable, and it's perfectly fine someone enjoys GW1 a lot more than the sequel, because it feels like a different game.

Outside of those details, though, GW2 does everything that GW1 fans demanded for years. It fixes GW1's casual pvp formats, it fixes GW1's economy system, it fixes GW1's restricted and outdated movement system, it ramps up GW1's generic quests to something more unique (something that would have happened with GW1 already, if they didn't cancel its 4th campaign).

GW1's diehard fans might be unhappy that the improvements GW1 needed were put in into a sequel that feels like a very different game, but I can assure you, if most of those fixes and improvements wre put in into a future GW1's campaign/ expansion, people would love it, because they have literally been asking for those features for years.

If GW2 had a more similar playstyle to GW1: for example, if we had the option to play GW2's PvE completely instanced and with heroes/ henchmen, without changing anything else about GW2, the improvements the sequel brings would be clearer to see.

Last edited by DiogoSilva; Sep 08, 2012 at 11:21 AM // 11:21..
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Old Sep 08, 2012, 01:11 PM // 13:11   #85
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If we focus only on the things that both games are similar at, or especially at things one game is good at while the other is decent/ mediocre at, I have yet to see anyone point out clear weaknesses of the sequel compared to the original game.
Point A to point B campaign completion through storyline. In GW1 you could be up and running on a max level character from scratch in hours leaving you to finish the game at will. The GW2 approach is to throw roadblocks in your path until you go and grind to a suitable point elsewhere. With level differences being so highly amplified (and often suicidal) even basic exploration is hampered by this.
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Old Sep 08, 2012, 04:55 PM // 16:55   #86
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Point A to point B campaign completion through storyline. In GW1 you could be up and running on a max level character from scratch in hours leaving you to finish the game at will. The GW2 approach is to throw roadblocks in your path until you go and grind to a suitable point elsewhere. With level differences being so highly amplified (and often suicidal) even basic exploration is hampered by this.
That's a good one, and I agree. The storytelling is told at a clunky pace for those who want to go straight through it. Although if you play the game for more reasons than just for the story, it is not much of a grind at all. I'm level 71 already by just playing normally, didn't need to grind so far, and my last story instances were only for level 55-ish (and I believe I follow the story at a "normal" pace). It seems they wanted players to explore and enjoy the world inbetween story events, so rushing in for the sake of the story is impossible indeed.
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Old Jun 24, 2013, 01:49 PM // 13:49   #87
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Yeah, thread necro, so sue me - it's not like we have a ton of active threads left here anyway, and I just felt compelled to reply here after popping into the game to prep for the upcoming Dragon Fest.

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Originally Posted by DiogoSilva View Post
If we focus only on the things that both games are similar at, or especially at things one game is good at while the other is decent/ mediocre at, I have yet to see anyone point out clear weaknesses of the sequel compared to the original game. I'm sure there might be a few, but I haven't see anyone pointing them yet.

Keep in mind that I'm comparing the apples of each other. When people post their dislikes about the sequel here, they are mostly comparing oranges with apples.

The combat is more action-driven, with action-driven controls. The philosophy behind profession customisation is different. The solo-content gives a completely different feel than the original's hero/ henchmen party content. Those details are not comparable, and it's perfectly fine someone enjoys GW1 a lot more than the sequel, because it feels like a different game.

Outside of those details, though, GW2 does everything that GW1 fans demanded for years. It fixes GW1's casual pvp formats, it fixes GW1's economy system, it fixes GW1's restricted and outdated movement system, it ramps up GW1's generic quests to something more unique (something that would have happened with GW1 already, if they didn't cancel its 4th campaign).

GW1's diehard fans might be unhappy that the improvements GW1 needed were put in into a sequel that feels like a very different game, but I can assure you, if most of those fixes and improvements wre put in into a future GW1's campaign/ expansion, people would love it, because they have literally been asking for those features for years.

If GW2 had a more similar playstyle to GW1: for example, if we had the option to play GW2's PvE completely instanced and with heroes/ henchmen, without changing anything else about GW2, the improvements the sequel brings would be clearer to see.
The problem is, the games are different enough in many aspects so you have to compare oranges to apples. Even with your examples of "similarity" the mechanics of those systems are different, which is compounded by the different design of the game, so the improvements you talk about are still an orange to apples comparison.

The only thing that can be fairly compared are the graphics, and by nature GW2 should look better than GW1, but ultimately that will also comes down to personal preference. For me, I don't put any stock in a game's graphics because no matter how good a game looks, those graphics go to waste if you don't play the game because the gameplay, design, and mechanics are not to your liking or are just flat out inferior.

How does GW2 fix the casual PvP formats?
How does it fix the economy system? (Aside from implementing an AH, though from what I have heard from some friends playing the game, the implementation isn't as good as it could be).
I really never paid much attention to either outside of Factions' FA and JQ arenas as I am a PvE player by nature, so would like your opinions on the matter.

Outdated movement system? Again, oranges to apples. It's only outdated if your personal preferences lead you to believe that. Personally speaking, the movement and combat in GW1 feels better to me. Jumping puzzles? Can't stand them - if I wanted to play a platformer, I would go back to my NES and play Mario Bros again. Talk about outdated!

Improved quest system? Again, personal preference and different mechanics, thus oranges to apples. Ultimately, however, all quest systems boil down to your basic fetch fedex quests, regardless of the presentation, even in GW2. Dynamic events? Nothing but unorganized zergfests that cannot possibly be anything resembling improvement over a skilled and organized Raid event (or elite dungeon run in GW1).

The "Buddy system"? Yes, an improvement over any MMO where you are now scaled to the level of the area so you can help your friends or guildmates, or even a random player in a noobie zone. Poor implementation however, that they are still trying to get right. And just for personal preference, forced level scaling is an inferior implementation.

Honestly, the only thing I ever saw GW1 players asking for for years was less instancing and more open world so the game would feel more like an MMO. Ultimately, that too comes down to personal preference. I for one can't stand respawns and no matter which MMO I have played still long for the ability to just wander a zone or afk as needed wherever I am and not have to worry about fighting the same mob over and over and over and over again. Where is the improvement? GW2 feels as single-player oriented as GW1, you just happen to see random people running around now instead of NPCs. The actual MMO part of the game is not improved at all, and in several aspects, design decisions in the game make it inferior to other "outdated" MMO mechanics.

When it comes down to it, the "improvements" in GW2 only are such if your preferred playstyle is complimented by them. Personally speaking, GW1 PvE is superior to me in every aspect of design and playability to GW2. So when us fanbois of GW1 complain about GW2 we do it because GW1's design is more befitting us as players, and because most, if not all of "What we loved about Guild Wars" is decidedly absent from Guild Wars 2, despite the marketing catchphrases Anet used. One need only look at the manifesto Anet so brazenly put out during GW2's development to see how far the actual game fell from the ideals and actual design that made GW1 great to play in 2005 and still remains great to play today.

Last edited by Hanok Odbrook; Jun 25, 2013 at 04:56 AM // 04:56..
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Old Jun 24, 2013, 10:22 PM // 22:22   #88
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GW2 does everything that GW1 fans demanded for years. It fixes GW1's casual pvp formats, it fixes GW1's economy system, it fixes GW1's restricted and outdated movement system, it ramps up GW1's generic quests to something more unique (something that would have happened with GW1 already, if they didn't cancel its 4th campaign).

GW1's diehard fans might be unhappy that the improvements GW1 needed were put in into a sequel that feels like a very different game, but I can assure you, if most of those fixes and improvements wre put in into a future GW1's campaign/ expansion, people would love it, because they have literally been asking for those features for years.
I don't think they would and I don't know where you got those demands from.
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Old Jun 27, 2013, 10:06 PM // 22:06   #89
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How does GW2 fix the casual PvP formats?
How does it fix the economy system? (Aside from implementing an AH, though from what I have heard from some friends playing the game, the implementation isn't as good as it could be).
I really never paid much attention to either outside of Factions' FA and JQ arenas as I am a PvE player by nature, so would like your opinions on the matter.
World versus world. It's sort of a combination of gvg and alliance battles and random/team arenas and ft. aspenwood/jade quarry. You can play anytime, hot join, organized guild, solo, small team play, massive zergs, w/e. You can focus on fights, taking/defending objectives, or all of the above.

After you play it awhile you begin to see all the vision anet had with those pvp modes in GW1 but failed to implement properly for one reason or another. It is a truly remarkable game that I and may others play every single day to the exclusion of nearly all other GW2. And to be clear, that is not a shot at GW2 pve or other pvp modes, which imo also were done very well, it's just validation of the poster's points that you're asking about.
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Old Jun 30, 2013, 04:09 AM // 04:09   #90
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World versus world. It's sort of a combination of gvg and alliance battles and random/team arenas and ft. aspenwood/jade quarry. You can play anytime, hot join, organized guild, solo, small team play, massive zergs, w/e. You can focus on fights, taking/defending objectives, or all of the above.

After you play it awhile you begin to see all the vision anet had with those pvp modes in GW1 but failed to implement properly for one reason or another. It is a truly remarkable game that I and may others play every single day to the exclusion of nearly all other GW2. And to be clear, that is not a shot at GW2 pve or other pvp modes, which imo also were done very well, it's just validation of the poster's points that you're asking about.
Which doesn't necessarily fix the casual PvP formats. It simply introduces a new type of format, which at best, improves upon the play found in JQ and FA. However, many die hard PvPers I have known have found that GW2 is hardly a PvP improvement (casual or otherwise) outside of WvW - and even WvW has had some significant problems.
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Old Jul 03, 2013, 04:57 PM // 16:57   #91
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No, it's way more than improved FA and JQ. And you did say casual pvp formats. If by hard core pvp'rs you mean gvg'rs, I agree, they're not real happy with GW2. There's nothing quite like gvg in GW2, but while I liked gvg I do not miss the baggage that went along with gvg at all.
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Old Jul 03, 2013, 06:04 PM // 18:04   #92
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It simply introduces a new type of format, which at best, improves upon the play found in JQ and FA
I absolutely love FA and JQ and consider myself an expert at both but I really hate the WvW format in GW 2. It focuses too much on zergs and various inventory items (like blueprints and supplies). Also, it's just too big to be enjoyed casually; either you have a good server that will invest time to coordinate players over different time zones or you will be completely dominated by the others.

So no, I would never describe WvW to be an improved FA nor JQ.

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Originally Posted by DiogoSilva
[GW2] fixes GW1's economy system
By making it pay-to-win? That's what you consider a fix?

And yes, GW 2 offers players the option to pay-to-win. It doesn't mean that everybody has use it in order to get the best gear, but GW 2 allows players to exchange real money for in-game gold which can be traded for legendary weapons or exotics.

The only thing that I would have liked to see done in either game is to make certain items un-tradeable and make all other prices change based on supply and demand. So another thing that I like about GW 1 compared to GW 2 is that you can't trade armor, so it actually means something when you wear it.

Anyway, this all seems fairly pointless. If you like GW 2 more than GW 1 then go play GW 2, what are you doing on a GW 1 forum?

And, even though GW 1 is one of my favourite games, I don't mind admitting that GW 2 definitely has better graphics (but not significantly better, it just looks more artistic and organic), better voice acting and dialog, and the world in GW 2 feels more alive (possibly because of the dynamic events and the private message system, I'm not sure). However I can't play GW 2 any more because it's not fun for me. Yet, you don't see me going on the GW 2 forums and telling people how much better GW 1 is compared to GW 2.

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Old Jul 03, 2013, 06:55 PM // 18:55   #93
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World versus world. It's sort of a combination of gvg and alliance battles and random/team arenas and ft. aspenwood/jade quarry. You can play anytime, hot join, organized guild, solo, small team play, massive zergs, w/e. You can focus on fights, taking/defending objectives, or all of the above.

After you play it awhile you begin to see all the vision anet had with those pvp modes in GW1 but failed to implement properly for one reason or another. It is a truly remarkable game that I and may others play every single day to the exclusion of nearly all other GW2. And to be clear, that is not a shot at GW2 pve or other pvp modes, which imo also were done very well, it's just validation of the poster's points that you're asking about.
What? WvW is not a combination at all. It is probably the only format in the game that is keeping the shrinking population playing.

The vision Anet had with GW1 PvP modes was implemented properly. GW2 PvP modes are solild examples of Anet tripping over itself and failing miserably to do anything competent after having a good amount of lucky success. Anet accidently made a great game with GW1. They became cocky and tried to make something different - And it has failed and continues to fail on a daily basis.

GW2 is not something that will stick. Once people have moved on, do you really see people coming back to play it like people come back to play GW1? It just isn't going to happen. GW2 is a passtime until something modern and GW1-esque comes out.

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And, even though GW 1 is one of my favourite games, I don't mind admitting that GW 2 definitely has better graphics (but not significantly better, it just looks more artistic and organic), better voice acting and dialog, and the world in GW 2 feels more alive (possibly because of the dynamic events and the private message system, I'm not sure). However I can't play GW 2 any more because it's not fun for me. Yet, you don't see me going on the GW 2 forums and telling people how much better GW 1 is compared to GW 2.
I wonder if Anet realizes if they applied GW2 graphics to GW1 and re-released GW1 that they would have a better game than GW2. lol
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Old Jul 03, 2013, 07:09 PM // 19:09   #94
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I wonder if Anet realizes if they applied GW2 graphics to GW1 and re-released GW1 that they would have a better game than GW2. lol
now THAT is something I would like to see. GW1, next expansion: updated graphics! (but you can keep the cheesy armors from gw2, please).
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Old Jul 03, 2013, 07:13 PM // 19:13   #95
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Before I go on my mini-rant here, I'd like to state that I enjoy GW2, quite a bit actually. But is is nowhere near the game that GW1 was, especially when it coms to PvP. I have yet to find a reason to PvP more than once in a while in GW2, where outside of GW2 I am a player that is dedicated almost exclusively to PvP. In GW2, I am a primarily PvE player, which I feel speaks volumes about GW2 PvP.

GW2 does not "fix" GW1's casual PvP formats. World versus World is arguably not fit for casual players because you use the same gear you do in PvE - thus it requires you to have level 80 exotics to contribute in a meaningful way. This, in turn, requires the player to grind (money, dungeon tokens, karma, etc). In GW1 you had JQ and FA, which did the same thing. However, they were not the only casual format. You had RA, but if you went in there with a PvE character you would experience the same thing: being restricted by what you have done in PvE/can or cannot use in PvP. Looking at it that way, GW1 casual PvP faced the same problems as GW2 WvW. But GW1 bypassed all these problems with PvP-only characters. You could create a character from the start that would be at max level, have max armor, and have all the skills, weapons, upgrades, runes, etc available to it. Those that you didn't initially start with were unlocked by playing more PvP, and while the "starting" skills were far from being the best bars, I don't think anyone would argue that there are no useful skills available to a PvP-only character upon creation.

GW2's Structured PvP is easier to get into than WvW, because you are at max level and have all skills, runes, sigils, weapons, etc available to you. You can also freely restructure your traits. This is the equivalent of GW1's PvP only characters, and it sounds great. And it would be, but GW2 sPvP falls flat on its face as a competitive format. But we're talking about casual players, right? We are, but casual players cannot support a game mode all by themselves, and there becomes a point when a casual player becomes at least slightly less casual and wants to focus on a specific game type. In GW2, sPvP-dedicated players are few because... it's just so bad. Conquest, the only game mode, is not contusive to any sort of serious competition. In addition, none of the maps allow for true strategy, though this is more of a fault of the conquest game mode than the maps themselves. This makes GW2 a noncompetitve game, but the biggest issue is the way GW2 is designed. In GW2 your first five skills are tied to your weapon, and the only real choice you have in your skills is the 3 utilities and the elite. This is problematic because with those 5 skills you are handing a skill bar to the player. There is no way to change the bar to a more optimal setup, and there is no real way to change your build to counter the current challenges. You can't remove a skill or two that you never use, and you can't add skills that would help you overcome a particular enemy player, or defend yourself better, etc. This is also not good for new players, who are not really creating their own builds but instead are being given what the developers see as the optimal skill setup for a weapon. The new player and the highly experienced player use the same bar, which sounds like it would mean that only player skill matters. However, this removes a different kind of skill from the equation; the skill to recognize what skills work best together and what skills should take priority on your bar over others. And then you have the auto attack. When auto attacking, the player isn't demonstrating any sort of skill, knowledge of PvP, or anything really. It's giving you something to do while you wait for your other skills to come off of cooldown. It's pretty much designed to keep you from getting bored, which shows that GW2 combat is pretty shallow. A game shouldn't need something to prevent you from getting bored, the game itself should be engaging enough so that you don't need fillers. You could even argue that GW1 combat was more dynamic - when you used certain skills really mattered, and your time was spent pressuring certain foes, interrupting others, watching the skills of your opponents to know which ones to use or not to use, etc. In GW2 it's use your skills, dodge, and then auto attack to prevent boredom. Many people also complain of the PvP meta in GW2 - which many see as the fault of the players rather than the game. Metas emerge in games because people desire the best and most efficient way to do things. This is natural, and when a game encourages diversity so that the "best" way to do things changes constantly or there are more than one way, it is a good thing. But in GW2 the best/most efficient way to win is to bunker. Sit there and eat all damage, all day long. It's ridiculous, and again player skill has little to no impact on it. The game is designed in a way that makes player skill irrelevant to match outcome, because bunkering is the way to go. For all the diversity that GW2 touts, it really isn't there, and especially not in PvP.

There is just so much less depth to GW2 that if anything it is a worse form of GW1's casual PvP formats.

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Old Jul 05, 2013, 12:58 PM // 12:58   #96
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I still hope they'll eventually be able to get a team for the last chapter of Beyond.

It'll be nice if it was when they add access to Elona in GW2, in a 10-year anniversary thing.
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Old Jul 05, 2013, 01:36 PM // 13:36   #97
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I still hope they'll eventually be able to get a team for the last chapter of Beyond.

It'll be nice if it was when they add access to Elona in GW2, in a 10-year anniversary thing.
I highly doubt it as they recently stated that guild wars won't get any more updates except for automatisation and critical bug fixes. I know, anet promises are like political election promises, but this would be a broken promise to the good. Anyway, it would be a really great thing for a 10th year anniversary.
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Old Jul 06, 2013, 02:52 PM // 14:52   #98
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I don't want todays Anet that created RNG Wars 2 and completely abandoned guild wars to come back with a team and screw one of the only decent truly unique MMO out there, no thanks. IMO they can F off forever. I'll play this game like I play Diablo 2, until I die or the servers are taken out because the games are just that good.

GW2 is so garbage it makes me sick, idk how people could even say they took anything at all from GW and made it better. I see literally no similarities, even the lore has gone to shit. It's basically a bad WoW copy that went backwards in MMO development instead of forward. I mean really, removing healers and any half decent support classes leaving a giant DPS zerg fest with almost zero team work, it's a god damn free for all particle spam fest and the pvp is the worst I've ever seen or played.

The combat and skill system is so stale I could fall asleep to it.

I still can't believe how bad they messed this game up, I hope they never make a 3 this company needs to die.

Sincerely, disgruntled ex-ANet fanboi
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Old Jul 06, 2013, 11:10 PM // 23:10   #99
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I don't want todays Anet
To be fair, it's a pretty different team now. Mike O'Brien is still at the helm but they lost Jeff Strain and others a while back - plus they have grown a lot. It is often said that GW was an accidental success, but part of it was down to the vision ANet had back then, which is completely different now with people like Colin Johansson in charge. Not to mention the new business strategy of milking microtransactions, which means content is added in small packets and the game (GW2) isn't very rewarding loot-wise. Bringing the current team back to work on GW wouldn't be that great, in my opinion, unless they were just going to add more PvE content similar to the rest of GW: Beyond. Anything that is to be paid for is likely to go wrong.
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Old Jul 09, 2013, 12:37 PM // 12:37   #100
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couldnt agree more. While I would really REALLY like to see them actually finish up what they started, I really dont want the pay2play/jumpingpuzzles/noneed4creativity group finishing up whats left to do.
Perhaps just a book about what happened to the mad king and his court, what happened to elona and just what did evinnia do in ascalon, just so I have a feeling of completion (they way they have left it now is kinda like canceling your favorite tv show/drama in the middle of the last season on a cliff hanger!).
(and please revert the teleport skills and get rid of exhaustion--ah, overcast on breath of fire, stupid stupid idea).
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